Friday, April 15, 2011

Weekly Blog Post 4/15/11

Last week we filmed our game demo's, uploaded and converted those demos on viddler, posted the film on our wiki and submitted our entries to the stem game competition. Please answer the questions concerning the process:

Should you have practiced your script more?

In my opinion, it seemed easier just going with the flow; whatever came next in the presentation was going to be the next focus. However, it would've been a great improvement if Brent was with us and if we had gone through it a couple times first.

Did you feel prepared to film?





I didn't feel prepared at all. When it came down to it, I decided to present the demo at the last second since Jacob's voice wasn't loud enough for the camera to pick up on as well as mine.

Overall how do you feel about the finished demo film? 

I believe it came out very well. Jacob's level looked a lot like the original concept, give or take a few elements.

Friday, April 1, 2011

Weekly Blog Post 4/1/11

This week we have been working on the Team Pages, combining our games, fixing the code and adding scenes to the team games. In two to three complete sentences write a post about your experiences for this weeks assignment. Respond to one of your classmates.

We have been slowly figuring out how to combine our games. But, its been interesting finding out how to fix our code and improve it at the same time. If we had a problem in our code, we could find even better results after fixing it than we would expect originally.

Friday, March 18, 2011

Weekly Blog Post 3/18/11

This week we spent working on our games. Tell me what progress you have made? Some of you expressed an interest in demonstrating tutorials, if so have you made any progress, in this area? Please list at least three sites you have accessed for help in your game.

We've tried to find some information for informational slides to add to the game. Mostly educational research. I haven't yet been able to work on the boundary zone of the ground and walls.


Some links:
http://myglife.org/usa/wv/shhswiki/index.php/Jumping
http://computer.howstuffworks.com/trojan-horse.htm
http://www.antivirusworld.com/articles/antivirus.php

Friday, March 11, 2011

Weekly Post 3/11/11

This week we had a demonstration on how to use buttons to stop and start sounds. Did you find this demonstration useful. Explain why you might want viewers to be able to turn on or turn off music in your game.

I actually liked this tutorial. Thinking as a player, I would definitely go crazy if a game didn't give you the power over audio. In my opinion, no one needs a headache unless they feel it is absolutely necessary. Some players don't like noise playing all the time as it can get nerve wrecking and it breaks concentration over certain periods of time. So, if they have the choice to turn audio off, they would enjoy playing the game much more.

Think about a demonstration you would like to have shown in the class room. Tell me whether or not you would be willing to find the information for and demonstrate how to complete the category of your choice.

I would like to find information on how to make boundaries apply to the sides and bottoms of obstacles rather than just the top only. But I would probably have to pass on presenting the information.

Friday, March 4, 2011

Weekly Blog Post 3/4/11

We completed the Artifiical Intelligence section of the curriculum. How did you like this section? Did you have any problems, if so explain what section you had the problem in? Do you think that this session had useful tutorials and demonstrations that you might use in your game?
I liked this section, and while it was useful, I don't see it being used in our game unless we add a different thought or concept. The original conception of the game was never to make the enemy avoid you but rather you avoid the enemy. I had no problems.

Friday, February 25, 2011

Write a Blog post about the Jumping and Platform topic, share your learning experience! Were the instructions clear? Were their any instructions you felt were missing. Were you able to finish the tutorial? Will you use this tutorial in your game? If you will use Jumping and Platforms, please describe how you will use it.

I think the Jumping and Platform topic was the best one I saw on the wiki so far. It was very helpful when it came to the style of the gameplay used in [Team Rage N Cage's] project. I was able to understand the instructions and get the tutorial down with hardly any troubles. I can definitely use this in the game since our game consists of a a generous portion of platforming.