This week we spent working on our games. Tell me what progress you have made? Some of you expressed an interest in demonstrating tutorials, if so have you made any progress, in this area? Please list at least three sites you have accessed for help in your game.
We've tried to find some information for informational slides to add to the game. Mostly educational research. I haven't yet been able to work on the boundary zone of the ground and walls.
Some links:
http://myglife.org/usa/wv/shhswiki/index.php/Jumping
http://computer.howstuffworks.com/trojan-horse.htm
http://www.antivirusworld.com/articles/antivirus.php
Friday, March 18, 2011
Friday, March 11, 2011
Weekly Post 3/11/11
This week we had a demonstration on how to use buttons to stop and start sounds. Did you find this demonstration useful. Explain why you might want viewers to be able to turn on or turn off music in your game.
I actually liked this tutorial. Thinking as a player, I would definitely go crazy if a game didn't give you the power over audio. In my opinion, no one needs a headache unless they feel it is absolutely necessary. Some players don't like noise playing all the time as it can get nerve wrecking and it breaks concentration over certain periods of time. So, if they have the choice to turn audio off, they would enjoy playing the game much more.
Think about a demonstration you would like to have shown in the class room. Tell me whether or not you would be willing to find the information for and demonstrate how to complete the category of your choice.
I would like to find information on how to make boundaries apply to the sides and bottoms of obstacles rather than just the top only. But I would probably have to pass on presenting the information.
I actually liked this tutorial. Thinking as a player, I would definitely go crazy if a game didn't give you the power over audio. In my opinion, no one needs a headache unless they feel it is absolutely necessary. Some players don't like noise playing all the time as it can get nerve wrecking and it breaks concentration over certain periods of time. So, if they have the choice to turn audio off, they would enjoy playing the game much more.
Think about a demonstration you would like to have shown in the class room. Tell me whether or not you would be willing to find the information for and demonstrate how to complete the category of your choice.
I would like to find information on how to make boundaries apply to the sides and bottoms of obstacles rather than just the top only. But I would probably have to pass on presenting the information.
Friday, March 4, 2011
Weekly Blog Post 3/4/11
We completed the Artifiical Intelligence section of the curriculum. How did you like this section? Did you have any problems, if so explain what section you had the problem in? Do you think that this session had useful tutorials and demonstrations that you might use in your game?
I liked this section, and while it was useful, I don't see it being used in our game unless we add a different thought or concept. The original conception of the game was never to make the enemy avoid you but rather you avoid the enemy. I had no problems.
I liked this section, and while it was useful, I don't see it being used in our game unless we add a different thought or concept. The original conception of the game was never to make the enemy avoid you but rather you avoid the enemy. I had no problems.
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