Friday, February 25, 2011

Write a Blog post about the Jumping and Platform topic, share your learning experience! Were the instructions clear? Were their any instructions you felt were missing. Were you able to finish the tutorial? Will you use this tutorial in your game? If you will use Jumping and Platforms, please describe how you will use it.

I think the Jumping and Platform topic was the best one I saw on the wiki so far. It was very helpful when it came to the style of the gameplay used in [Team Rage N Cage's] project. I was able to understand the instructions and get the tutorial down with hardly any troubles. I can definitely use this in the game since our game consists of a a generous portion of platforming.

Friday, February 18, 2011

Weekly Blog Post 2/18/11

When it comes to using the timer, we could use it when counting down how long you have to answer a question or finish a game level. It can be used to countdown to the start of a level, which can give the player time to get ready. If you want to make the timer faster, you can either

[1] Start the timer on a smaller number (if counting down)
Example; This section of the code can be changed so 60 is a smaller number, giving you full control over how many numbers must be counted down.
timer = 60; is a longer wait than time = (#)<60

OR

[2] Change the time used between each number.
Example; This section of the code can be changed so you can reduce the time between each counted number.
countdownInterval = setInterval(countdown,1000); makes the wait time between numbers longer than if you changed 1000 to any number less than such. If you change 1000 to 999 or lower, the time taken to count down, depending on how less the number is, will be shortened.
 I would have to rate this tutorial a 10 because it was well stated, organized, and it was kept simple and easy to understand.

Friday, February 11, 2011

Weekly Blog Post 2/10/11

What tricks did you complete in the Custom Cursor category. I made the custom cursor appear only on buttons.
What type of custom cursor did you make, and how did you like the category? I made a mouse made to look like one that was painted with white strokes. I liked the cartegory.

Friday, February 4, 2011

Weekly Blog Post 2/4/11

I learned a lot from the preloader activity. Although I wasn't pleased with this outcome but the preloader is extremely unnoticeable when your game is a small file. In other words, I've learned that preloaders are primarily useful when your game is large and contains a generous amount of content. The more complex your game is, the more likely it is for the player to actually see the loader before the game starts.