This is the last V-Log by Rage N Cage.
http://www.viddler.com/explore/RageNCage/videos/5/
Tuesday, May 24, 2011
Friday, April 15, 2011
Weekly Blog Post 4/15/11
Last week we filmed our game demo's, uploaded and converted those demos on viddler, posted the film on our wiki and submitted our entries to the stem game competition. Please answer the questions concerning the process:
Should you have practiced your script more?
In my opinion, it seemed easier just going with the flow; whatever came next in the presentation was going to be the next focus. However, it would've been a great improvement if Brent was with us and if we had gone through it a couple times first.
Did you feel prepared to film?
I didn't feel prepared at all. When it came down to it, I decided to present the demo at the last second since Jacob's voice wasn't loud enough for the camera to pick up on as well as mine.
Overall how do you feel about the finished demo film?
I believe it came out very well. Jacob's level looked a lot like the original concept, give or take a few elements.
Should you have practiced your script more?
In my opinion, it seemed easier just going with the flow; whatever came next in the presentation was going to be the next focus. However, it would've been a great improvement if Brent was with us and if we had gone through it a couple times first.
Did you feel prepared to film?
I didn't feel prepared at all. When it came down to it, I decided to present the demo at the last second since Jacob's voice wasn't loud enough for the camera to pick up on as well as mine.
Overall how do you feel about the finished demo film?
I believe it came out very well. Jacob's level looked a lot like the original concept, give or take a few elements.
Friday, April 1, 2011
Weekly Blog Post 4/1/11
This week we have been working on the Team Pages, combining our games, fixing the code and adding scenes to the team games. In two to three complete sentences write a post about your experiences for this weeks assignment. Respond to one of your classmates.
We have been slowly figuring out how to combine our games. But, its been interesting finding out how to fix our code and improve it at the same time. If we had a problem in our code, we could find even better results after fixing it than we would expect originally.
We have been slowly figuring out how to combine our games. But, its been interesting finding out how to fix our code and improve it at the same time. If we had a problem in our code, we could find even better results after fixing it than we would expect originally.
Friday, March 18, 2011
Weekly Blog Post 3/18/11
This week we spent working on our games. Tell me what progress you have made? Some of you expressed an interest in demonstrating tutorials, if so have you made any progress, in this area? Please list at least three sites you have accessed for help in your game.
We've tried to find some information for informational slides to add to the game. Mostly educational research. I haven't yet been able to work on the boundary zone of the ground and walls.
Some links:
http://myglife.org/usa/wv/shhswiki/index.php/Jumping
http://computer.howstuffworks.com/trojan-horse.htm
http://www.antivirusworld.com/articles/antivirus.php
We've tried to find some information for informational slides to add to the game. Mostly educational research. I haven't yet been able to work on the boundary zone of the ground and walls.
Some links:
http://myglife.org/usa/wv/shhswiki/index.php/Jumping
http://computer.howstuffworks.com/trojan-horse.htm
http://www.antivirusworld.com/articles/antivirus.php
Friday, March 11, 2011
Weekly Post 3/11/11
This week we had a demonstration on how to use buttons to stop and start sounds. Did you find this demonstration useful. Explain why you might want viewers to be able to turn on or turn off music in your game.
I actually liked this tutorial. Thinking as a player, I would definitely go crazy if a game didn't give you the power over audio. In my opinion, no one needs a headache unless they feel it is absolutely necessary. Some players don't like noise playing all the time as it can get nerve wrecking and it breaks concentration over certain periods of time. So, if they have the choice to turn audio off, they would enjoy playing the game much more.
Think about a demonstration you would like to have shown in the class room. Tell me whether or not you would be willing to find the information for and demonstrate how to complete the category of your choice.
I would like to find information on how to make boundaries apply to the sides and bottoms of obstacles rather than just the top only. But I would probably have to pass on presenting the information.
I actually liked this tutorial. Thinking as a player, I would definitely go crazy if a game didn't give you the power over audio. In my opinion, no one needs a headache unless they feel it is absolutely necessary. Some players don't like noise playing all the time as it can get nerve wrecking and it breaks concentration over certain periods of time. So, if they have the choice to turn audio off, they would enjoy playing the game much more.
Think about a demonstration you would like to have shown in the class room. Tell me whether or not you would be willing to find the information for and demonstrate how to complete the category of your choice.
I would like to find information on how to make boundaries apply to the sides and bottoms of obstacles rather than just the top only. But I would probably have to pass on presenting the information.
Friday, March 4, 2011
Weekly Blog Post 3/4/11
We completed the Artifiical Intelligence section of the curriculum. How did you like this section? Did you have any problems, if so explain what section you had the problem in? Do you think that this session had useful tutorials and demonstrations that you might use in your game?
I liked this section, and while it was useful, I don't see it being used in our game unless we add a different thought or concept. The original conception of the game was never to make the enemy avoid you but rather you avoid the enemy. I had no problems.
I liked this section, and while it was useful, I don't see it being used in our game unless we add a different thought or concept. The original conception of the game was never to make the enemy avoid you but rather you avoid the enemy. I had no problems.
Friday, February 25, 2011
Write a Blog post about the Jumping and Platform topic, share your learning experience! Were the instructions clear? Were their any instructions you felt were missing. Were you able to finish the tutorial? Will you use this tutorial in your game? If you will use Jumping and Platforms, please describe how you will use it.
I think the Jumping and Platform topic was the best one I saw on the wiki so far. It was very helpful when it came to the style of the gameplay used in [Team Rage N Cage's] project. I was able to understand the instructions and get the tutorial down with hardly any troubles. I can definitely use this in the game since our game consists of a a generous portion of platforming.
I think the Jumping and Platform topic was the best one I saw on the wiki so far. It was very helpful when it came to the style of the gameplay used in [Team Rage N Cage's] project. I was able to understand the instructions and get the tutorial down with hardly any troubles. I can definitely use this in the game since our game consists of a a generous portion of platforming.
Friday, February 18, 2011
Weekly Blog Post 2/18/11
When it comes to using the timer, we could use it when counting down how long you have to answer a question or finish a game level. It can be used to countdown to the start of a level, which can give the player time to get ready. If you want to make the timer faster, you can either
[1] Start the timer on a smaller number (if counting down)
Example; This section of the code can be changed so 60 is a smaller number, giving you full control over how many numbers must be counted down.
timer = 60; is a longer wait than time = (#)<60
OR
[2] Change the time used between each number.
Example; This section of the code can be changed so you can reduce the time between each counted number.
countdownInterval = setInterval(countdown,1000); makes the wait time between numbers longer than if you changed 1000 to any number less than such. If you change 1000 to 999 or lower, the time taken to count down, depending on how less the number is, will be shortened.
I would have to rate this tutorial a 10 because it was well stated, organized, and it was kept simple and easy to understand.
[1] Start the timer on a smaller number (if counting down)
Example; This section of the code can be changed so 60 is a smaller number, giving you full control over how many numbers must be counted down.
timer = 60; is a longer wait than time = (#)<60
OR
[2] Change the time used between each number.
Example; This section of the code can be changed so you can reduce the time between each counted number.
countdownInterval = setInterval(countdown,1000); makes the wait time between numbers longer than if you changed 1000 to any number less than such. If you change 1000 to 999 or lower, the time taken to count down, depending on how less the number is, will be shortened.
I would have to rate this tutorial a 10 because it was well stated, organized, and it was kept simple and easy to understand.
Friday, February 11, 2011
Weekly Blog Post 2/10/11
What tricks did you complete in the Custom Cursor category. I made the custom cursor appear only on buttons.
What type of custom cursor did you make, and how did you like the category? I made a mouse made to look like one that was painted with white strokes. I liked the cartegory.
What type of custom cursor did you make, and how did you like the category? I made a mouse made to look like one that was painted with white strokes. I liked the cartegory.
Friday, February 4, 2011
Weekly Blog Post 2/4/11
I learned a lot from the preloader activity. Although I wasn't pleased with this outcome but the preloader is extremely unnoticeable when your game is a small file. In other words, I've learned that preloaders are primarily useful when your game is large and contains a generous amount of content. The more complex your game is, the more likely it is for the player to actually see the loader before the game starts.
Monday, January 24, 2011
Weekly Blog Post 1/21
Since you have started working on your team games, you have completed independent learning, by going to either the Globaloria curriculum or sites on the Internet to help you in developing code for your games. In at least three sentences, tell me where you went to gain additional knowledge, what you learned, and insert in your blog post a link to the site.
I was trying to find out how to export an image in photoshop with a transparent background. I found a website that helped me out. I was on eHow.com and I found I must save the image as a PNG after removing the background color.
Link: http://www.ehow.com/how_2034277_make-png-photoshop.html
Friday, January 7, 2011
Weekly Blog Post 1/6/11
Write a Blog post, on your individual blog, about this the Collision Detection topic, share your learning experience!
Answer the following questions in a complete sentence:
Answer the following questions in a complete sentence:
- Did you find the Collision Detection tutorial useful? Yes I did.
- Will you use some of the codes provided in the ball and platform sample as well as, the keeping objects from flying off the stage code on the wiki? Yex, it will definately help in the making of a game.
- Did you like the Fly Catcher game? Yes. It had a simple and clearly presented goal.
- Will you be able to use the code from fly catcher game in your team Stem games? Yes, but only in certain moments.
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